CPSC 689-603: Information driven PC Design Jinxiang Chai.


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CPSC 689-603: Information driven PC Design Jinxiang Chai. Figure Design. Customary Illustrations Versus Information driven Design. Lighting. Geometry. composition. Surface property. Movement. Conventional Representation. Calculated world. Displaying. Recreation. Conventional Representation. Reasonable world.
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CPSC 689-603: Data-driven Computer Graphics Jinxiang Chai

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Compute Graphics

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Traditional Graphics Versus Data-driven Graphics Lighting Geometry composition Surface property Motion

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Traditional Graphics Conceptual world Modeling Simulation

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Traditional Graphics Conceptual world Modeling Simulation shape models reflection models movement models

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Traditional Graphics Conceptual world Modeling Simulation

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Traditional Graphics Conceptual world Modeling Simulation Pros: + Compact representation + Easy to control Cons: - Very difficult to construct sensible models - Too complex to reproduce

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Data-driven Graphics

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Data-driven Graphics Data catch Real world Data examination and blend Pros: + High authenticity + Computer expense free on the multifaceted nature of the model Cons: - Large arrangement of information - Hard to control, alter, adjust

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What You Will Learn An inside and out investigation of information driven PC design Learn how to discover and plan an exploration issue Refine your presentation ability

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My Research Interest Interested in liveliness, illustrations, and vision Methods for making and controlling high-dimensional visual media (activity, models, pictures, and features) Data-driven methodology Video-based information catch Thesis: abusing spatial-transient imperatives for intelligent activity control

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Thesis Research Goal: everybody can create and control human activity effectively and rapidly Online liveliness control

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Thesis Research Goal: everybody can produce and control human activity effortlessly and rapidly Online movement control

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Thesis Research Goal: everybody can produce and control human movement effortlessly and rapidly Offline activity control User info Output movement

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Thesis Research Goal: everybody can create and control human movement effortlessly and rapidly Offline activity control User info Output activity

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Prerequisites A decent living up to expectations learning of C/C++ or Matlab A decent comprehend of math (direct variable based math, likelihood hypothesis ) Background in CG Willing to learn new stuffs (advancement, measurable learning, PC vision, and so on.)

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Grading Schemes Paper presentation (20%) Class cooperation/exchange (20%) Paper outline (20%) Final venture (40%)

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Paper Presentation Before the discussion Visit the task site page Download the feature or approach me for the feature Give 20 - 25 minutes talk Lead the paper dialog Come to my available time if u need assistance

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Class Participation/Discussion Show up Do the perusing Submit the paper rundown to me BEFORE the class Actively take an interest in paper discourse

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Final Project Approved by the educator Student can work in a gathering of two Submit your code and last venture report Talk to me on the off chance that you require any helps Late strategy: 20% decrease for each day on the off chance that you don\'t have great reasons

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Grading Schemes Paper presentation (20%) Class support/exchange (20%) Paper synopsis (20%) Final undertaking (40%)

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Chai ’ s Talk/Paper Style Introduction What? Why? How? Related work or foundation Algorithm outline Describe every progression of the calculation Experiments & results Discussion & future work

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Other Information My email: jchai@cs.tamu.edu My landing page: http://faculty.cs.tamu.edu/jchai My office: Rm 527D Bright Office hours: MW 4:00-5:00 Pm Course website page: http://www.cs.tamu.edu/jchai/689_DRCG/

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Email Me Today Your experience Graphics? Math? Coding? Your examination Interest? Expert/Ph.D. (year)? Why do you take this class?

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.:tslidese

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