Development and Development .

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Growth and Development. Infancy Early Childhood Middle Childhood Adolescent. Infancy Neonate Birth to 1 month Infancy 1 month to 1 year Early Childhood Toddler 1-3 years Preschool 3-6 years. Middle Childhood School age 6 to 12 years Late Childhood Adolescent
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Development and Development Infancy Early Childhood Middle Childhood Adolescent

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Infancy Neonate Birth to 1 month Infancy 1 month to 1 year Early Childhood Toddler 1-3 years Preschool 3-6 years Middle Childhood School age 6 to 12 years Late Childhood Adolescent 13 years to roughly 18 years Stages of Growth and Development

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Principles of Growth and Development Growth is a deliberate procedure, happening in efficient design. Rates and examples of development are particular to specific parts of the body. Wide individual contrasts exist in development rates. Development and improvement are impacts by are impacts by a different components.

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Principles Continued Development continues from the easy to the complex and from the general to the particular. Advancement happens in a cephalocaudal and a proximodistal movement. There are basic periods for development and improvement. Rates being developed differ. Advancement proceeds all through the individual\'s life expectancy.

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Growth Pattern

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Growth Patterns The youngster\'s example of development is in a make a beeline for toe heading, or cephalocaudal , and in an internal to outward example called proximodistal .

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Why formative appraisal? Early identification of deviation in youngster\'s example of advancement Simple and time productive system to guarantee sufficient observation of formative advance Domains surveyed: intellectual, engine, dialect, social/behavioral and versatile

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Gross Motor Skills The securing of gross engine aptitude goes before the improvement of fine engine abilities. Both procedures happen in a cephalocaudal form Head control going before arm and hand control Followed by leg and foot control.

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Gross Motor Development Newborn: scarcely ready to lift head 6 months: effortlessly lifts head, mid-section and upper midriff and can endure weight on arms

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Head Control Newborn Age 6 months

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Sitting up 2months old: needs help 6 months old: can sit alone in the tripod position 8 months old: can sit without support and take part in play

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Sitting Up Age 2 months Age 8 months

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Ambulation 9 month old: creep 1 year: stand freely from a slither position 13 month old: walk and wander rapidly 15 month old: can run

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Ambulation 13 month old Nine to 12-months

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Fine Motor - Infant Newborn has next to no control. Items will be automatically gotten a handle on and dropped without notice. 6 month old: palmar handle – utilizes whole hand to get a protest 9 month old: pincer get a handle on – can get a handle on little questions utilizing thumb and pointer

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Speech Milestones 1-2 months: coos 2-6 months: giggles and screeches 8-9 months chatters: mom/dada as sounds 10-12 months: "mom/dada particular 18-20 months: 20 to 30 words – half comprehended by outsiders 22-24 months: two word sentences, >50 words, 75% comprehended by outsiders 30-36 months: all discourse comprehended by outsiders

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Hearing BAER listening to test done during childbirth Ability to hear connects with capacity articulate words legitimately Always get some information about history of otitis media – ear disease, arrangement of PET – tubes in ear Early referral to MD to evaluate for conceivable liquid in ears (emission) Repeat listening to screening test Speech advisor as required

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Fine Motor Development 6-month-old 12-month-old

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Red Flags in newborn child advancement Unable to sit alone by age 9 months Unable to exchange objects from hand to hand by age 1 year Abnormal pincer hold or handle by age 15 months Unable to walk alone by year and a half Failure to talk unmistakable words by 2 years.

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Fine Motor - little child 1 year old: exchange objects from hand to hand 2 year old: can hold a pastel and shading vertical strokes Turn the page of a book Build a tower of six pieces

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Fine Motor – Older Toddler 3 year old: duplicate a circle and a cross – manufacture utilizing little squares 4 year old: utilize scissors, shading inside the fringes 5 year old: compose a few letters and draw a man with body parts

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Toddler Adele Piliterri, Child Health Nursing , Lippincott

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Toddler Safety turns into an issue as the baby turns out to be more portable. Pilliterri, Lippincott

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Issues in child rearing - babies Stranger uneasiness – ought to scatter by age 2 ½ to 3 years Temper fits of rage: happen week after week in 50 to 80% of kids – crest rate year and a half – most vanish by age 3 Sibling competition: forceful conduct towards new newborn child: crest between 1 to 2 years however might be drawn out inconclusively Thumb sucking Toilet Training

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Fine engine and intellectual capacities Buttoning attire Holding a colored pencil/pencil Building with little pieces Using scissors Playing a prepackaged game Have youngster draw picture of himself Pre-school undertakings

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Red banners: preschool Inability to perform self-mind errands, hand washing straightforward dressing, daytime toileting Lack of socialization Unable to play with other kids Able to take after headings amid exam Performance assessment of pre-teacher for kindergarten availability

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Pool Safety

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School Years: fine engine Writing aptitudes enhance Fine engine is refined Fine engine with more center Building: models – legos Sewing Musical instrument Painting Typing aptitudes Technology: PCs

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School execution Ask about most loved subject How they are doing in school Do they like school By parent report: any learning troubles, consideration issues, homework Parental desires

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Red banners: school age School disappointment Lack of companions Social separation Aggressive conduct: battles, fire setting, creature mishandle

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School Age: net engine 8 to 10 years: group activities Age ten: coordinate game to the physical and enthusiastic improvement

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School Age

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School Age: psychological Greater capacity to pack and partake in self-starting calm exercises that test subjective abilities, for example, perusing, playing PC and tabletop games.

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13 to 18 Year Old

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Adolescent As young people pick up freedom they start to test values Critical of grown-up power Relies on companion relationship Mood swings particularly in early youths

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Adolescent behavioral issues Anorexia Attention deficiency Anger issues Suicide

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Adolescent Teaching Relationships Sexuality – STD\'s/AIDS Substance utilize and mishandle Gang movement Driving Access to weapons

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