Instructive Prepackaged game Configuration.


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Constraints of Board Games. Class utilization obliges various duplicates. Effectively played only for the sake of entertainment ... can render the entire amusement pointless (however less so than for card diversions) ...
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Slide 1

´╗┐Instructive Board Game Design Part One Advantages, Limitations, Types & Structures

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Strengths of Board Games Easily Stored Self-Contained Familiar Format

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Limitations of Board Games Class use requires numerous duplicates Easily played only for no particular reason unless the instructive substance is all around coordinated Losing one piece can render the entire amusement futile (however less so than for card diversions)

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Types of Board Games Linear Movement or Race Games Pieces move along a way (e.g. Imposing business model, Candy Land) 2-D Pattern Games Object is to manufacture examples of pieces (e.g. Go, Othello, Scrabble)

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Types of Board Games Battlefield Pieces assault different pieces, expelling them from the board (e.g., Chess, Risk) Combination Games which consolidate components of the other 3 classes (e.g. Backgammon)

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Board Game Design Phases Do Front End Work Draft a Preliminary Design Produce Prototype Conduct Field Trials Revise as Needed Publish, Disseminate and/or Use

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In Search of Elegance = congruity between the types of the diversion and structures inside the substance ,, for example, Development through space, time Shortcuts Obstacles Patterns of components Prizes, trophies, treasures

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Example Content+Game Structures Content: Movement through space or time Getting a Masters degree Stages of assimilation Evolution The procedure of prosecution Game: ways in a race diversion

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Example Content+Game Structures Content: Shortcuts Marrying into cash Mutation Scientific leap forward Finding the "smoking firearm" Game: hopping along or between ways in a race amusement

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Example Content+Game Structures Content: Obstacles Insufficient cash or different assets insufficient votes Mountains or deserts to cross Lack of information Game: blockage in ways in a race diversion or the nonattendance of a way

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Example Content+Game Structures Content: Patterns of Elements as Goal Balanced dinners Balanced life Electoral College votes Game: securing of cards or tokens specifically blends

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Example Content+Game Structures Content: Elements with various levels of force Superintendent versus Principal versus instructor Large nations versus little Microsoft versus pretty much any other individual Game: utilization of amusement pieces that can move all the more adaptably or that can conquer different pieces

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Example Content+Game Structures Content: Elements with various levels of quality Rare coins versus basic ones Real home in La Jolla versus elsewhere Gold versus silver versus bronze decorations Game: tokens or play cash to permit the procurement of these components or to use as scorekeeping gadgets

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Example Content+Game Structures Content: Choices and Decisions Go on to school, or land a position? Assault the Nazis now, or hold up? Purchase Qualcomm or Apple stock? Amusement: branches in the way of a race diversion, or techniques for sending pieces or tokens.

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Example Content+Game Structures Content: Variations in Risk Buying fates alternatives versus stocks Running an assault advertisement against your adversary Quitting your business to begin a little business Game: parallel ways with more punishment squares on the shorter way, or chance cards in various stacks relying upon danger.

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Example Content+Game Structures Content: Changing Environment the stock exchange turns from bullish to bearish After the insurgency, those nearest to the lord are presently most in peril Drastic environmental change bodes sick for reptiles Game: changing the principles or structures amid the amusement.

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Example Content+Game Structures Content: Random or Uncontrolled Events Weather Prices of crude materials Other individuals\' conduct Game: bones, spinners, or chance cards

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