Little Curl Directory .


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Slide 1

Past SLIDE ILLUSTRATIONS/EXAMPLES (All adaptations) \'Small scale Curl\' Directory Basic 2 x 2 INSTRUCTIONAL VIDEO 1 VIDEO 2 VIDEO 3 Main Menu Summary Table 3 x 1 "Dividing" INSTRUCTIONAL VIDEO 1 VIDEO 2 VIDEO 3

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1 Philosophy TAGS/VARIATIONS "Departure" Squeeze/Bunch Concept Act 2-3 " MINI CURL" "Separating" \'Smaller than normal Curl\' and "Dispersing" are "cousins" as in they both develop from the Flat-Curl family. They both offer something one of a kind in that they accelerate the planning of the Flat-Curl idea and present an alternate test for guards! "Smaller than usual Curl" is intended to seclude the level guard and close the arrangement before he can get assistance from the CB or from the following inside LB! Its cadence, as a result, dispenses with the "risk" player! It is a 2 x 2 thought! "Dispersing" is a 3 x 1 thought whose manner of thinking starts with attempting to get a one-on-one weakside, and is hence the \'Decision course\' of the Quick diversion! To the frontside, it is a triangle read that uses an Arrow, Mini-Curl, and a sit to make a 3-on-2 with great "Dividing." The under scope can\'t get help to the weakside beneficiary and still have enough underneath safeguards left to break on the three frontside \'spacers\'! KEYS to an effective play: Splits on the Mini-Curl! They are DIFFERENT than typical Curl for a REASON! Separating by the three recipients in "Dispersing." Get great width on discharges! Try not to give one LB a chance to cover two folks! Small CURL DIRECTORY

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91-191 Instructional MINI-CURL Speed break to 7: Get inside level shield 7 SPRINT to 4-5! V 1 stage, get FAST width, take level guard OUT! O Top #s (Hash +1) I 3-stage drop, eyeball/bear turn level safeguard onto Arrow, divert Qk Curl in the gap from your fly up step. 1/2way +1 If he moves down/dividers, hit Arrow off grapple FS/OUTS INS : ARROW . Part 1/2way +1. Objective is to pull in level safeguard\'s consideration and motivate him to keep running with you; method is somewhat not quite the same as fundamental Curl in that you are stressing WIDTH more than DEPTH. Make one 45º stride, then quicken level to the sideline, snapping your head around on your third step out of the separate without moderating. Can turn up once 5 yds from the sidelines on the off chance that you don\'t have the ball and there\'s no Quick Corner in the profound "sandbox." FS OUTS: MINI CURL . You need to get the sentiment running a semi-hover around the level protector and getting into the window inside him before he can respond. Therefore, slice your split to Top #s (Hash +1). Utilize same parts of Curl course, simply shorter: Sprint to 4-5, Speed break to 7, Drumroll divert back to QB at 7 after burst/lurch. Take an edge that gets you INSIDE the level shield, INTO the window, then return THROUGH it. Ball ought to attend to you. Make a 180º turn after catch, split the zone North & South. QB: Pre-perused agree with greatest level player/farthest threat player. 3-stage fly up, move the level protector onto the Arrow with your eyes and shoulders, reset hips and hit Quick Curl in the window when he takes off. In the event that he backs straight up, grapple step and hit the Arrow rapidly. Versus Squeezed CB, look at or check "Fire." MINI-CURL DIRECTORY

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91-191 Instructional O I O M Mini-Curl "Dividing" Speed break to 7: Get inside level protector 7 Sit past far leg of 2 nd LB. Confront QB, give him eyes if accessible SPRINT to 4-5! V 1 stage, get FAST width, take level protector OUT! I O OT +4 3-stage drop, read shoulders of level safeguard " Rt " Shown Spacing Sit is your eye contact outlet BACKSIDE : MIRROR or INDIVIDUAL . In case you\'re without anyone else\'s input, utilize "Individual" guidelines, Quick Out as default, hand flag on the off chance that you need something else. On the off chance that there are 2 rear, reflect the frontside rules with Mini-Curl & Arrow from ordinary 2 x 2 separating. FS/OUTS INS : ARROW . Part OT +3 or 4. Objective is to draw in level protector\'s consideration and motivate him to keep running with you; strategy is somewhat not quite the same as fundamental Curl in that you are underscoring WIDTH more than DEPTH. Make one 45º stride, then quicken level to the sideline, snapping your head around on your third step out of the separate without abating. Can turn up once 5 yds from the sidelines on the off chance that you don\'t have the ball and there\'s no Quick Corner in the profound "sandbox." FS MID: SPACING SIT . Objective is to hold 2 nd short safeguard and remain open in the event that he flies past you. Take a favored inside discharge, go for a spot 6-7 yards profound 2 yards past his far shoulder to help make "dispersing." Sit & confront QB. In the event that you feel the shield abandon, you can slide as far inside as the following LB inside permits or only SLIGHTLY outside on the off chance that you get a handle on inside weight. FS OUTS: QUICK CURL . Adjust 2 yards outside M, run Mini-Curl with a marginally enlarged stem to make "separating." You need to blast past the level shield as quick as you can to escape his sight line, then run the highest point of your twist in a manner that you feel yourself \'circling\' the level protector. Speed break at 4-5 yards to a thin Slant edge, drop hips & quicken back through the opening at 7, introducing your numbers to QB. Any sliding must be done AFTER numbers are displayed and OUTSIDE, not inside! QB: PSL for a perfect "Individual" on the off chance that you have a BS single. 3-stage drop, FS is a genuine \'key guard\' read off OLB. In the event that he moves down, stay venture to Arrow course; on the off chance that he opens his shoulders at all as well as overflanks pre-snap, hit the Mini-Curl off a fly up step. Sit course is Outlet, can likewise be "Q" in Hot or Warm insurance, can be your first look v. an unfilled LB box. 2 nd LB is "risk." MINI-CURL DIRECTORY

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BASE MINI-CURL 10 15 20 5 Turn up on the off chance that you don\'t have ball when you\'re 1 yd past numbers Turn up in the event that you don\'t have ball when you\'re 1 yd past numbers ## 7 MINI-CURL: 2 stages upfield, Skinny edge to get you inside level safeguard, Plant, snap, sit at 7 yds MINI-CURL: 2 stages upfield, Skinny point to get you inside level guard, Plant, snap, sit at 7 yds 7 4 ARROW X Z Y H Top #s Top #s Hash +1 1/2way +2 1/2way +2 Hash +1 QB THOUGHT PROCESS Drop: 3 stage drop Pre-snap: Widest level def./Furthest threat player Progression: Eye level def. To Arrow; Mini-Curl to Arrow turn-up R MENU

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RACK MINI-CURL 10 15 20 5 Turn up in the event that you don\'t have ball when you\'re 1 yd past numbers Turn up on the off chance that you don\'t have ball when you\'re 1 yd past numbers ## 7 MINI-CURL: 2 stages upfield, Skinny edge to get you inside level guard, Plant, snap, sit at 7 yds MINI-CURL: 2 stages upfield, Skinny edge to get you inside level protector, Plant, snap, sit at 7 yds 7 4 ARROW Y X Z H Top #s OT +9 Hash +1 QB THOUGHT PROCESS Drop: 3 stage drop Pre-snap: Widest level def./Furthest peril player Progression: Eye level def. To Arrow; Mini-Curl to Arrow turn-up R PREV SLIDE SUMM TABLE MENU

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BUNCH LEFT \'"SPACING 10 15 20 5 Turn up in the event that you don\'t have ball when you\'re 1 yd past numbers ## "Dispersing" "Dividing" 7 6 BACKSIDE INDIVIDUAL V 3 ARROW Z Y MINI-CURL: Widen 1-2 yds on discharge X H Top #s OT +4 Hash +1 MIDDLE RECEIVER: Run through far leg of 1 st LB inside you, then SIT (\'Replace\' him) at 5 yds. QB THOUGHT PROCESS Pre-snap: Check BS for clean single. Take it/transform it if there. Drop: 3 stages, Anchor to Arrow, Pop-up to others Pre-snap: True movement, Arrow to Mini-Curl to Sit MENU

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TRUMP BUNCH SPACING 10 15 20 5 Turn up in the event that you don\'t have ball when you\'re 1 yd past numbers ## "Dividing" "Separating" 7 6 BACKSIDE INDIVIDUAL V 3 ARROW Y X MINI-CURL: Widen 1-2 yds on discharge H Z OT +4 MIDDLE RECEIVER: Run through far leg of 1 st LB inside you, then SIT (\'Replace\' him) at 5 yds. QB THOUGHT PROCESS Drop: 3 stages, Anchor to Arrow, Pop-up to others Pre-snap: True movement, Arrow to Mini-Curl to Sit MENU

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RON SQUEEZE Y4 SPACING 10 15 20 5 ## "Dividing" "Separating" 7 BACKSIDE INDIVIDUAL V 3 ARROW X H Y Hash +1 Z Top #s MINI-CURL: Widen 1-2 yds on discharge OT +4 MIDDLE RECEIVER: Run through far leg of 1 st LB inside you, then SIT (\'Replace\' him) at 5 yds. R QB THOUGHT PROCESS Pre-snap: Check BS for clean single. Take it/transform it if there. Drop: 3 stages, Anchor to Arrow, Pop-up to others Pre-snap: True movement, Arrow to Mini-Curl to Sit MENU

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RIGHT WING CLOSE SPACING 10 15 20 5 ## "Dispersing" "Separating" 7 BACKSIDE INDIVIDUAL V 3 ARROW X Y H Hash +1 Z Top #s MINI-CURL: Widen 1-2 yds on discharge OT +6 MIDDLE RECEIVER: Run through far leg of 1 st LB inside you, then SIT (\'Replace\' him) at 5 yds. R QB THOUGHT PROCESS Pre-snap: Check BS for clean single. Take it/transform it if there. Drop: 3 stages, Anchor to Arrow, Pop-up to others Pre-snap: True movement, Arrow to Mini-Curl to Sit MENU

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Updates to the Quick Passing Game Andrew Coverdale – Offensive Coordinator – Trinity High School coverd@thsrock.net Q MAX

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