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Foundations spreading over preparing, stimulation recreations & web applications ... is a great deal more to Games-based Learning than just attempting to make learning fun...
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Recreations based realizing What it is, the reason it is fascinating and how to execute it Kevin Corti, Founder, PIXELearning. Organization review

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The attempt to close the deal Established in 2002, Coventry University Technology Park Grown from 2 to 12 individuals Backgrounds crossing preparing, stimulation diversions & web applications Business training & business and administration abilities improvement £500k interest in GBL innovation stages A developing notoriety

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This isn\'t new! "You can take in more around a man in a hour of play than in a year of discussion" Plato

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This isn\'t new! "You can take in more around a PERSON in a hour of play than in a year of discussion" Plato (2006)

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How regularly does this happen? "If you don\'t mind simply one more hour… I truly need to complete this level"

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We know diversions are addictive

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Games do lock in!

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Does eLearning lock in?

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Does eLearning lock in? "Umm… not this time!"

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Modern day PC power

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Modern day PC power

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The "F" word There is significantly more to Games-based Learning than essentially attempting to make learning fun … . … .despite the fact that that wouldn\'t be a terrible begin!

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Why we utilize GBL? Diversions based learning … Provide sheltered, practical and significant situations … ..in which learners really apply data to create information and abilities.

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Why we utilize GBL? Ask yourself; "Would you give your new administration learners a chance to maintain your business?"

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Why we utilize GBL?

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Why we utilize GBL? Ask yourself; "Would you give your new administration students a chance to maintain your VIRTUAL business?"

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Repeatability What you do (or don\'t do) has a conspicuous and important impact in the amusement. The diversion changes. Every time you attempt it… it is distinctive. Data/decisions/practices/approaches/strategies/methodologies… .. important results

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Experience GBL is vigorously experiential GBL gives learners mimicked experience which they can use for genuine in working environment

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Memorable D rama Stories Characters Narrative Humor

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GBL – fun issue spaces Games are pre-characterized issues Solving the issues = fulfillment GBL issues are legitimate & significant Game over! You won Game over! You won

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Assessment information All the information you require Games catch amazing measures of information when they are played. GBL applications give this to evaluation purposes. History information, learners inputs, choice logging

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Assessment information

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"That is (NOT) edutainment" This isn\'t about utilizing Pong or Millionaire to attempt to help learners remember realities. "Chocolate-covered broccoli still suggests a flavor like broccoli"

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A genuine business application GBL is.. … ..a genuine business application for taking care of issues and opening open doors for associations of all shapes and sizes. Be that as it may, first – becoming more acquainted with your gathering of people!

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That word… . "Amusement" The initial step is letting it be known! - Gamers Anonymous "My name is Kevin and I am… a gamer".

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That word… . "Amusement" Spotty, white, adolescent male with poor social abilities looks for individual XBOX devotee to share long evenings before the room TV. \'Trevor\', matured 15 from Guilford

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How a lot of a "gamer" would you say you are? Straw shaft: [a] Never played a PC/console/portable diversion for delight [b] Have yet just a modest bunch of times [c] Do so once every couple of months [d] Do so frequently (consistently)

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The gamer demographic The truth: 18 to 35 – center business sector for Sony & Microsoft 41% female 42% matured 25 to 49 35% salary of $50k to $100k 16% pay > $100k

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The "locals" are computerized Key message! Learners are changing Opportunity NOT danger T&D needs to advance to take advantage.

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GBL is a \'hotly debated issue\' Coventry University Birmingham University of Warwick Penn State University EA Games & NESTA BECTa A.W.M. JISC D.T.I. The MOVES Institute M.I.T. Carnegie Mellon University of Southern California

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Birmingham GBL occasion www.seriousgames.org.uk

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Why we utilize GBL So why would it be a good idea for you to be intrigued?

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Why we utilize GBL Performance change Awareness of part Competency testing Assessment/ROI Recruitment Customer training Promotional apparatus Induction Motivational devices Aspirational instruments Best practice

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It\'s not all "Single-player!" Games are progressively social (e.g.XBOX live & MMORPG\'s) Multiplayer GBL = Social learning situations

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Interactive???? Are hyperlinks Click here

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Interactive???? Are hyperlinks truly an illustration Click here

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Interactive???? Are hyperlinks truly a case of intelligence? Click here

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The shortcoming of eLearning Recall, remember, recognize & list data = Shallow learning

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The quality of GBL Develop understanding, cognizance, thankfulness = Deep learning

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Characteristics of amusements Realistic situations & frameworks Clearly characterized administers Clearly characterized goals Truly intelligent Clear results & input Adapt (stream state) Foster high psychological movement … .are pleasant

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Examples of GBL in real life Manufacturing

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Examples of GBL in real life IT security

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Examples of GBL in real life Retail vocations admonitory/staff preparing

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Examples of GBL in real life Hospitality & providing food - preparing

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It is all in the mix! Improvement not substitution Games DON\'T do content (the hypothesis) Games DO empower learners put the hypothesis into practice. Associations are key – PIXELearning & John Matchetts, Edexcel, Coventry University

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Contact data PIXELearning Ltd www.pixelearning.com T: +44 (0) 24 7623 6971 Kevin Corti, Managing Director kevin.corti@pixelearning.com

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