Part 3 Vectors .


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Chapter 3. Vectors. Vectors. Vectors. Vector quantities Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this chapter Addition Subtraction. Introduction. Coordinate Systems. Used to describe the position of a point in space
Transcripts
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Part 3 Vectors

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Vectors

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Vectors Vector amounts Physical amounts that have both numerical and directional properties Mathematical operations of vectors in this part Addition Subtraction Introduction

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Coordinate Systems Used to depict the position of a point in space Common direction frameworks are: Cartesian Polar Section 3.1

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Cartesian Coordinate System Also called rectangular direction framework x - and y - tomahawks meet at the birthplace Points are marked ( x , y ) Section 3.1

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Polar Coordinate System Origin and reference line are noted Point is separation r from the source toward edge  , ccw from reference line The reference line is frequently the x-hub. Focuses are named ( r ,  ) Section 3.1

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Polar to Cartesian Coordinates Based on framing a right triangle from r and q x = r cos q y = r sin q If the Cartesian directions are known: Section 3.1

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Vectors and Scalars A scalar amount is totally determined by a solitary quality with a fitting unit and has no course. Numerous are constantly positive Some might be sure or negative Rules for common math are utilized to control scalar amounts. A vector amount is totally portrayed by a number and proper units in addition to a heading. Area 3.2

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Vector Example A molecule sets out from A to B along the way appeared by the broken line. This is the separation voyaged and is a scalar. The removal is the strong line from A to B The dislodging is autonomous of the way taken between the two focuses. Removal is a vector. Segment 3.2

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Vector Notation Text utilizes strong with bolt to signify a vector: Also utilized for printing is basic intense print: A When managing only the size of a vector in print, an italic letter will be utilized: An or | The size of the vector has physical units. The size of a vector is dependably a positive number. Whenever manually written, utilize a bolt: Section 3.2

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Equality of Two Vectors Two vectors are equivalent on the off chance that they have the same greatness and the same heading. in the event that A = B and they point along parallel lines All of the vectors demonstrated are equivalent. Permits a vector to be moved to a position parallel to itself Section 3.3

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Adding Vectors Vector option is altogether different from including scalar amounts. While including vectors, their headings must be considered. Units must be the same Graphical Methods Use scale drawings Algebraic Methods More helpful Section 3.3

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Choose a scale. Draw the main vector, , with the proper length and in the course determined, as for a direction framework. Draw the following vector with the proper length and in the heading determined, concerning a direction framework whose cause is the end of vector and parallel to the direction framework utilized for . Including Vectors Graphically Section 3.3

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Adding Vectors Graphically, cont. Keep drawing the vectors "tip-to-tail" or "go to tail". The resultant is drawn from the cause of the principal vector to the end of the last vector. Measure the length of the resultant and its point. Utilize the scale element to change over length to real size. Segment 3.3

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Adding Vectors Graphically, last When you have numerous vectors, recently continue rehashing the procedure until all are incorporated. The resultant is still drawn from the tail of the principal vector to the tip of the last vector. Segment 3.3

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Adding Vectors, Rules When two vectors are included, the whole is autonomous of the request of the option. This is the Commutative Law of Addition. Area 3.3

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Adding Vectors, Rules cont. While including three or more vectors, their aggregate is autonomous of the route in which the individual vectors are assembled. This is known as the Associative Property of Addition. Area 3.3

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Adding Vectors, Rules last When including vectors, the greater part of the vectors must have the same units. The majority of the vectors must be of the same sort of amount. For instance, you can\'t add an uprooting to a speed. Area 3.3

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The negative of a vector is characterized as the vector that, when added to the first vector, gives a resultant of zero. Spoken to as The negative of the vector will have the same greatness, yet point the other way. Negative of a Vector Section 3.3

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Subtracting Vectors Special instance of vector expansion: If , then utilize Continue with standard vector expansion methodology. Segment 3.3

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Subtracting Vectors, Method 2 Another approach to take a gander at subtraction is to discover the vector that, additional to the second vector gives you the principal vector. As appeared, the resultant vector focuses from the tip of the second to the tip of the first. Area 3.3

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Multiplying or Dividing a Vector by a Scalar The consequence of the augmentation or division of a vector by a scalar is a vector. The size of the vector is increased or separated by the scalar. In the event that the scalar is sure, the course of the outcome is the same as of the first vector. In the event that the scalar is negative, the bearing of the outcome is inverse that of the first vector. Area 3.3

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Component Method of Adding Vectors Graphical option is not suggested when: High exactness is required If you have a three-dimensional issue Component strategy is an option technique It utilizes projections of vectors along direction tomahawks Section 3.4

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Components of a Vector, Introduction A part is a projection of a vector along a pivot. Any vector can be totally portrayed by its parts. It is helpful to utilize rectangular segments. These are the projections of the vector along the x-and y-tomahawks. Area 3.4

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are the part vectors of . They are vectors and tail every one of the guidelines for vectors. A x and A y are scalars, and will be alluded to as the parts of . Vector Component Terminology Section 3.4

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Components of a Vector Assume you are given a vector It can be communicated regarding two different vectors, and These three vectors shape a right triangle. Area 3.4

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Components of a Vector, 2 The y - segment is moved to the end of the x - segment. This is because of the way that any vector can be moved parallel to itself without being influenced. This finishes the triangle. Area 3.4

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Components of a Vector, 3 The x-segment of a vector is the projection along the x-pivot. The y-segment of a vector is the projection along the y-pivot. This expect the edge θ is measured as for the x-hub. If not, don\'t utilize these conditions, utilize the sides of the triangle straightforwardly. Segment 3.4

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Components of a Vector, 4 The segments are the legs of the right triangle whose hypotenuse is the length of A. May in any case need to discover θ regarding the positive x - hub In an issue, a vector might be determined by its parts or its extent and heading. Segment 3.4

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Components of a Vector, last The segments can be sure or negative and will have the same units as the first vector. The indications of the parts will rely on upon the point. Segment 3.4

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Unit Vectors A unit vector is a dimensionless vector with a size of precisely 1. Unit vectors are utilized to indicate a heading and have no other physical criticalness. Area 3.4

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Unit Vectors, cont. The images speak to unit vectors They shape an arrangement of commonly opposite vectors in a privilege gave coordinate framework The size of every unit vector is 1 Section 3.4

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Unit Vectors in Vector Notation A x is the same as A x and A y is the same as A y and so on. The complete vector can be communicated as: Section 3.4

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Position Vector, Example A point lies in the xy plane and has Cartesian directions of (x, y). The point can be indicated by the position vector. This gives the parts of the vector and its directions. Segment 3.4

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Using Then So R x = A x + B x and R y = A y + B y Adding Vectors Using Unit Vectors Section 3.4

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Adding Vectors with Unit Vectors Note the connections among the segments of the resultant and the segments of the first vectors. R x = A x + B x R y = A y + B y Section 3.4

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Using Then So R x = A x + B x , R y = A y + B y , and R z = A z +B z Three-Dimensional Extension Section 3.4

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The same technique can be reached out to including three or more vectors. Accept And Adding Three or More Vectors Section 3.4

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