PC Animation Amy Gooch CS395: Introduction to Computer AnimationSlide 2
Animation Animate = "to offer life to" Specify, specifically or in a roundabout way, how "thing" moves in time and space ToolsSlide 3
Two principle classes Computer-helped liveliness 2D & 2 1/2 D Inbetweening Inking, virtual camera, overseeing information, and so on Computer created activity Low level techniques Precisely determining movement High level procedures Describe general movement conductSlide 4
Low level methods Shape interjection (in-betweening) Have to recognize what you needSlide 5
High level strategies Generate movement with set of standards or imperatives Physically based movement http://www.cs.berkeley.edu/~job/Projects/SoundGen/video.htmlSlide 6
Abstraction Animator hues every pixel to Tell PC to "make motion picture about a puppy"Slide 7
Perception of Animations Playback rate Sampling or upgrade rate TV: 30 pictures/second Sat Morning Cartoons: 6 unique pictures for every second Each picture rehashed five timesSlide 8
Heritage of Animation Persistence of vision: found around 1800s Zoetrope or "wheel of life" Flip-bookSlide 9
Heritage of Animation Camera to make inert things move Meleis 1890 utilizing basic traps Emil Cohl (1857-1938, French)Slide 10
Heritage of Animation J. Stuart Blackton (American) Meet Thomas Edison in 1895 Combine drawing and record: "The Enchanted Drawing" after six years: "Comical Phases of Funny Faces Animated smoke in 1900; First vivified toon in 1906Slide 11
Heritage of Animation First observed Animator Winsor McCay (American) Little nemo Gertie the Dinosaur (1914)Slide 12
Heritage of Animation First real specialized advancement John Bray/Earl Hurd (1910) Translucent cels (short for celluloid) in compositing different layers Use of dark scale (rather than B&W) Color short in 1920 John Randolph Bray\'sColonel Heeza Lair.Slide 13
Heritage of Animation Out of Bray\'s studio Max Fleischer (Betty Boop,, Popeye) Patented rotoscoping in 1915 Draing pictures on cells by following over already recorded real life Paul Terry (Terrytoons: Mighty Mouse) George Stallings(?) Walter Lantz (Woody Woodpecker)Slide 14
Heritage of Animation as a work of art First vivified character with identity Felix the feline by Otto Messmer (1920s) Force to figured with Sound and Walt DisneySlide 15
Disney: Animation as a fine art Innovations Story load up to audit story Pencil outline to survey movement Multi-plane camera stand Color (not first to utilize shading) Sound! Steamboat Willie (1928)Slide 16
Multiplane Camera Move scene layers freely of camera http://www.geocities.com/SunsetStrip/Club/9199/Animation/Disney_Multiplane.htmlSlide 17
MGM and Warner Brothers, and so onSlide 18
Other Media Animation Computer liveliness is regularly contrasted with stop movement activity Puppet activity Willis O\'Brian (King Kong) Ray Harryhausen (Might joe Yong, Jason and the Argonauts)Slide 19
Other Media Animation Claymation Pinhead movement Sand activity Physical protest is controlled, picture caught, rehashSlide 20
Hierachy of film/liveliness Presentation Act Scene Shot FrameSlide 21
Production of Animation Preliminary Story load up Detailed story Key Frames Test shot Pencil test Inbetweening Inking Coloring Computer Animation essentially takes after this pipelineSlide 22
Computer Animation as Animation Lasseter interpreted standards of liveliness as verbalized by two of Nine Old Men of Disney to PC activity Lasseter is ordinarily prepared artist Worked at Disney before going to Pixar Many commended activitys Knick-talent (oscar-winning)Slide 23
Short History of Computer Animation In Research labs NYIT Still casing from Gumby liveliness by Hank Grebe and Dick Lundin, 1984.Slide 24
In Research Labs University of Utah Films on strolling and talking figure Animated hand and energized confront (1972) University of Pennsylvania Human figure movement (Norm Badler) Cornell University design walk-throughs (Don Greenberg)Slide 25
History of Computer Animation 1974: Hunger by Rene Jodoin and Peter Foldes 2.5D framework, question additionSlide 26
Current action Centers University of Toronto\'s Computer Science Department Simon-Fraser University\'s Graphics and Mulitmedia Research Lab Georgia Tech\'s Graphics Visualization and Usability Center Brown Computer Graphics Group Ohio State University\'s ACCAD Ohio State University\'s Department of Computer and Information Science George Washington University Graphics Group UC San Diego\'s Department of Computer Science and Engineering University of North Carolina\'s Computer Science Department MIT\'s Media Lab MIT\'s Laboratory for Computer Science University of Wisconsin at MadisonSlide 27
History of Film & Video Companies Mathematical Applications Group, Inc. (MAGI) Information International Inc. (III, or Triple-I) Digital Production Digital Effects Image West Robert Abel and Associates Cranston-Csuri.Slide 28
Current Companies Pixar Industrial Light and Magic (ILM) Pacific Data Images (PDI) Disney Xaos Rhythm & Hues Digital Domain Lamb & Company Metrolight Studios Boss Film Studios deGraf/Wahrman R/Greenberg Associates Blue Sky Productions Sony Pictures Cinesite Imageworks Apple… . .Slide 29
Animations that prepared Pixar Luxo Jr. (1986) first PC liveliness to be assigned for an Academy Award Red\'s Dream (1987) Tin Toy (1988) first PC activity to win an Academy Award Knick Knack (1989)Slide 31
Early CG in film Future World (1976) Star Wars (1977) Lawnmower man (1992, Xaos, Angel Studios) Hollywood\'s perspective of VR Tron (1982, MAGI) Supposed to resemble a PC The Last Starfighter (1984) Use CG set up of models Willow (1988, ILM) Morphing video First computerized blue screen matte extraction Howard the Duck (1986, ILM) First wire expulsion The Abyss (1989, ILM)Slide 32
More early CG in film Jurassic Park (1993, ILM) Forest Gump (1994, Digital Domain) Insert CG ping pong ball Babe (1995, Rhythm & Hues) Move mouths of creatures & fill in foundation Toy Story (1995, Pixar & Disney) First full length completely CG 3D movementSlide 33
Early CG on TV Reboot (1995, Limelight Ltd. BLT Productions) Similar aim of "inside PC" First completely 3D Sat. morning toon Babylon 5 (1995) Routinely utilized CG models as normal components Simpsons (1995 PDI)Slide 35
Resources Milestones of the activity business in the twentieth Century http://www.awn.com/mag/issue4.10/4.10pages/cohenmilestones.php3 http://www.fact-index.com/an/an/animation.html#History%20of%20Animation Brief History of NYIT Computer Graphics Lab http://www-2.cs.cmu.edu/~ph/nyit/masson/nyit.htmlSlide 36
Resources (con\'t.) Timeline from Brown Animation class http://www.cs.brown.edu/courses/cs229/animTimeline.html In-betweening http://alpha.luc.ac.be/~lucp1112/look into/CA2001/results.htmlSlide 37
Credits/Resources Rick Parent http://www.cis.ohio-state.edu/~parent/book/Intr.html http://www.cis.ohio-state.edu/~parent/book/outline.html America\'s Story http://www.americaslibrary.gov/cgi-canister/page.cgi/sh/liveliness/blcktn_2Slide 40
Character Animation Control movement of enunciated appendages Skeletal-muscle-skin models Facial movement Representation and Animation of surface detail Hair ClothesSlide 41
Utah CG History http://silicon-valley.siggraph.org/content/MeetingNotes/Utah.html
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