PC Movement.

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Legacy of Animation. Constancy of vision: found around 1800s ... Legacy of Animation. Camera to make dormant things move. Meleis 1890 utilizing straightforward traps ...
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Computer Animation Amy Gooch CS395: Introduction to Computer Animation

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Animation Animate = "to offer life to" Specify, specifically or in a roundabout way, how "thing" moves in time and space Tools

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Two principle classifications Computer-helped activity 2D & 2 1/2 D Inbetweening Inking, virtual camera, overseeing information, and so on Computer created liveliness Low level techniques Precisely determining movement High level procedures Describe general movement conduct

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Low level methods Shape addition (in-betweening) Have to comprehend what you need

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High level strategies Generate movement with set of guidelines or limitations Physically based movement http://www.cs.berkeley.edu/~job/Projects/SoundGen/video.html

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Abstraction Animator hues every pixel to Tell PC to "make motion picture around a puppy"

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Perception of Animations Playback rate Sampling or upgrade rate TV: 30 pictures/second Sat Morning Cartoons: 6 distinctive pictures for every second Each picture rehashed five times

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Heritage of Animation Persistence of vision: found around 1800s Zoetrope or "wheel of life" Flip-book

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Heritage of Animation Camera to make dormant things move Meleis 1890 utilizing straightforward traps Emil Cohl (1857-1938, French)

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Heritage of Animation J. Stuart Blackton (American) Meet Thomas Edison in 1895 Combine drawing and document: "The Enchanted Drawing" after six years: "Entertaining Phases of Funny Faces Animated smoke in 1900; First enlivened toon in 1906

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Heritage of Animation First observed Animator Winsor McCay (American) Little nemo Gertie the Dinosaur (1914)

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Heritage of Animation First significant specialized improvement John Bray/Earl Hurd (1910) Translucent cels (short for celluloid) in compositing numerous layers Use of dim scale (instead of B&W) Color short in 1920 John Randolph Bray\'sColonel Heeza Lair.

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Heritage of Animation Out of Bray\'s studio Max Fleischer (Betty Boop,, Popeye) Patented rotoscoping in 1915 Draing pictures on cells by following over already recorded no frills Paul Terry (Terrytoons: Mighty Mouse) George Stallings(?) Walter Lantz (Woody Woodpecker)

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Heritage of Animation as a work of art First energized character with identity Felix the feline by Otto Messmer (1920s) Force to figured with Sound and Walt Disney

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Disney: Animation as an artistic expression Innovations Story load up to audit story Pencil portrayal to survey movement Multi-plane camera stand Color (not first to utilize shading) Sound! Steamboat Willie (1928)

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Multiplane Camera Move scene layers freely of camera http://www.geocities.com/SunsetStrip/Club/9199/Animation/Disney_Multiplane.html

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MGM and Warner Brothers, and so forth

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Other Media Animation Computer liveliness is frequently contrasted with stop movement activity Puppet activity Willis O\'Brian (King Kong) Ray Harryhausen (Might joe Yong, Jason and the Argonauts)

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Other Media Animation Claymation Pinhead liveliness Sand activity Physical article is controlled, picture caught, rehash

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Hierachy of film/liveliness Presentation Act Scene Shot Frame

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Production of Animation Preliminary Story load up Detailed story Key Frames Test shot Pencil test Inbetweening Inking Coloring Computer Animation essentially tails this pipeline

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Computer Animation as Animation Lasseter deciphered standards of activity as verbalized by two of Nine Old Men of Disney to PC movement Lasseter is routinely prepared artist Worked at Disney before going to Pixar Many commended activitys Knick-skill (oscar-winning)

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Short History of Computer Animation In Research labs NYIT Still edge from Gumby activity by Hank Grebe and Dick Lundin, 1984.

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In Research Labs University of Utah Films on strolling and talking figure Animated hand and vivified face (1972) University of Pennsylvania Human figure liveliness (Norm Badler) Cornell University design walk-throughs (Don Greenberg)

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History of Computer Animation 1974: Hunger by Rene Jodoin and Peter Foldes 2.5D framework, object addition

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Current movement Centers University of Toronto\'s Computer Science Department Simon-Fraser University\'s Graphics and Mulitmedia Research Lab Georgia Tech\'s Graphics Visualization and Usability Center Brown Computer Graphics Group Ohio State University\'s ACCAD Ohio State University\'s Department of Computer and Information Science George Washington University Graphics Group UC San Diego\'s Department of Computer Science and Engineering University of North Carolina\'s Computer Science Department MIT\'s Media Lab MIT\'s Laboratory for Computer Science University of Wisconsin at Madison

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History of Film & Video Companies Mathematical Applications Group, Inc. (MAGI) Information International Inc. (III, or Triple-I) Digital Production Digital Effects Image West Robert Abel and Associates Cranston-Csuri.

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Current Companies Pixar Industrial Light and Magic (ILM) Pacific Data Images (PDI) Disney Xaos Rhythm & Hues Digital Domain Lamb & Company Metrolight Studios Boss Film Studios deGraf/Wahrman R/Greenberg Associates Blue Sky Productions Sony Pictures Cinesite Imageworks Apple… . .

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Animations that prepared Pixar Luxo Jr. (1986) first PC liveliness to be named for an Academy Award Red\'s Dream (1987) Tin Toy (1988) first PC activity to win an Academy Award Knick Knack (1989)

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Early CG in film Future World (1976) Star Wars (1977) Lawnmower man (1992, Xaos, Angel Studios) Hollywood\'s perspective of VR Tron (1982, MAGI) Supposed to resemble a PC The Last Starfighter (1984) Use CG set up of models Willow (1988, ILM) Morphing video First computerized blue screen matte extraction Howard the Duck (1986, ILM) First wire expulsion The Abyss (1989, ILM)

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More early CG in film Jurassic Park (1993, ILM) Forest Gump (1994, Digital Domain) Insert CG ping pong ball Babe (1995, Rhythm & Hues) Move mouths of creatures & fill in foundation Toy Story (1995, Pixar & Disney) First full length completely CG 3D liveliness

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Early CG on TV Reboot (1995, Limelight Ltd. BLT Productions) Similar goal of "inside PC" First completely 3D Sat. morning toon Babylon 5 (1995) Routinely utilized CG models as general components Simpsons (1995 PDI)

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Resources Milestones of the liveliness business in the twentieth Century http://www.awn.com/mag/issue4.10/4.10pages/cohenmilestones.php3 http://www.fact-index.com/an/an/animation.html#History%20of%20Animation Brief History of NYIT Computer Graphics Lab http://www-2.cs.cmu.edu/~ph/nyit/masson/nyit.html

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Resources (con\'t.) Timeline from Brown Animation class http://www.cs.brown.edu/courses/cs229/animTimeline.html In-betweening http://alpha.luc.ac.be/~lucp1112/research/CA2001/results.html

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Credits/Resources Rick Parent http://www.cis.ohio-state.edu/~parent/book/Intr.html http://www.cis.ohio-state.edu/~parent/book/outline.html America\'s Story http://www.americaslibrary.gov/cgi-container/page.cgi/sh/activity/blcktn_2

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Character Animation Control movement of verbalized appendages Skeletal-muscle-skin models Facial activity Representation and Animation of surface point of interest Hair Clothes

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Utah CG History http://silicon-valley.siggraph.org/content/MeetingNotes/Utah.html

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