Program configuration and execution Sept 7, 2010 – Day 2.


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Program outline and usage Sept 7, 2010 – Day 2 Item situated Programming through Computer games TIDE 1840 Harry Howard Tulane College Course association http://www.tulane.edu/~howard/TIDE1840/If it's not too much trouble no sustenance or beverage! Course association
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Slide 1

System outline and execution Sept 7, 2010 – Day 2 Object-situated Programming through Video Games TIDE 1840 Harry Howard Tulane University

Slide 2

Course association http://www.tulane.edu/~howard/TIDE1840/Please, no nourishment or beverage! OOP through Video Games - Harry Howard - Tulane University

Slide 3

Course association The SD card on my camera spoiled, and I lost a couple of photographs. OOP through Video Games - Harry Howard - Tulane University

Slide 4

Course association We have a financial plan of $75 per selected understudy: 12 x $75 = $900. I propose that we eat at Jacques-Imo’s some night I will welcome you to a Doodle survey to locate a night when the vast majority can go to. OOP through Video Games - Harry Howard - Tulane University

Slide 5

Dann, Cooper & Pausch §I.1 GETTING STARTED WITH ALICE OOP through Video Games - Harry Howard - Tulane University

Slide 6

Exercises p. 19ff Island Winter Snowpeople heap Tea gathering Soldiers on deck OOP through Video Games - Harry Howard - Tulane University

Slide 7

Dann, Cooper & Pausch §I.2 PROGRAM DESIGN AND IMPLEMENTATION OOP through Video Games - Harry Howard - Tulane University

Slide 8

Some phrasing Program Instruction Scenario An issue\'s announcement or assignment that the activity addresses = necessity detail Storyboard Algorithm Pseudocode OOP through Video Games - Harry Howard - Tulane University

Slide 9

Steps to making a movement Read the situation Design Implement Test OOP through Video Games - Harry Howard - Tulane University

Slide 10

Read the situation What inquiries does a situation answer? What story is to be told? What items are required? What moves make place? Take 10 minutes to make up a situation and after that impart it to the class. OOP through Video Games - Harry Howard - Tulane University

Slide 11

Design Create a storyboard See case of a visual storyboard on the following page. Every portrayal is a depiction of a scene, known as a state in software engineering. It serves to utilize a layout, see slides10 and 11. On the off chance that making a visual storyboard is excessively tedious, the option is to make a literary storyboard, see slide 12. OOP through Video Games - Harry Howard - Tulane University

Slide 12

Example of a storyboard OOP through Video Games - Harry Howard - Tulane University

Slide 13

Storyboard layout OOP through Video Games - Harry Howard - Tulane University

Slide 14

Scene Number: 1 Description The beginning scene. Sound : None Text : None OOP through Video Games - Harry Howard - Tulane University

Slide 15

The book’s illustration, p. 28 Do the accompanying strides all together outsider climbs outsider says “Slithy toves?” robot’s head pivots robot swings to take a gander at outsider Do the accompanying steps together robot moves toward the outsider robot legs walk and so forth. Note that this looks like pseudocode. OOP through Video Games - Harry Howard - Tulane University

Slide 16

Evaluate and overhaul Does the activity stream from scene to scene as the story develops? Do any moves should be added to mix one scene to the following? Did you disregard any piece of the story? Is there something about the story that ought to be changed? OOP through Video Games - Harry Howard - Tulane University

Slide 17

Next time §I.3 PROGRAMMING: PUTTING THE PIECES TOGETHER .:t

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