Eric Ryder\'s Visual Storytelling Course - Course 01 storyboardingSlide 2
What is Storyboarding ? Once an idea or script is composed for a film or activity, the following stride is to make a storyboard. A storyboard outwardly recounts the tale of a liveliness board by board, sort of like a comic book. Your storyboard will ought to pass on a portion of the accompanying data: What characters are in the casing, and how are they moving? What are the characters saying to each other, if anything? What amount of time has gone between the last casing of the storyboard and the present one? Where the "camera" is in the scene? Close or far away? Is the camera moving?Slide 3
The Story of Storyboarding The story of storyboarding is best told as a set of three. It begins with Leonardo da Vinci\'s utilizing kid\'s shows to outline his thoughts. Hundreds of years after the fact cartooning was renewed by Walt Disney to assess thoughts for motion pictures and enlivened toons. In the second part, Disney and Mike Vance, a Disney associate, saw that storyboarding could be adjusted viably for business arranging in a mode they named "displayed thinking." to a limited extent three, planners connected visuals to "way finding," a compositional term of craftsmanship alluding to the procedure used to situate and explore. The trio of storyboarding methods drop out by the kind of individuals utilizing it: Film industry - Sequenced outlines like a funny cartoon used to pack plot, characters, setting and perspective for motion pictures, recordings, vivified kid\'s shows, interactive media and plugs Business and legislative issues - Displayed supposing for gathering critical thinking and vital arranging Architects - Helping individuals to discover their way in man-made situations All three sorts contain comparable configuration components: Sequencing Visuals Framing Storytelling Displayed supposing Compressed thoughts Universally comprehended dialectSlide 4
Why make a storyboard? Making a storyboard will help you arrange your liveliness out shot by shot. You can roll out improvements to your storyboard before you begin quickening, rather than altering your opinion later. You will likewise have the capacity to discuss your liveliness and demonstrate your storyboard to other individuals to get criticism on your thoughts.Slide 5
So I should be a craftsman? Well you can be, yet taking a gander at storyboards by Hitchcock or Spielberg you need to concede that they can\'t draw . There are proficient storyboard craftsmen that can give you comes about that look superior to the last film. However its a smart thought to bash them out yourself, it permits you to analyze rapidly and efficiently, trying out various adaptations of how a scene may look and play on camera.Slide 6
How would I make a storyboard? Most usually, storyboards are attracted pen or pencil. In the event that you don\'t care to draw you can likewise take photographs, cut out pictures from magazines, or utilize a PC to make your storyboards. Remember that your drawings don\'t need to be extravagant! Indeed, you need to spend only a couple of minutes drawing every edge. Use essential shapes, stick figures, and straightforward foundations. In the event that you draw your storyboard outlines on list cards, you can revamp them to move parts of the story around.Slide 7
Storyboard Language Camera Shots Camera Moves Camera TechniquesSlide 8
Camera Shots Close Up Description: Shows broadened perspective of a portion of subject. Purposes: Draws regard for points of interest and includes feeling.Slide 9
Camera Shots Medium Close Up Description: Shows a portion of subject. Purposes: Focuses consideration regarding points of interest.Slide 10
Camera Shots Bust Shot Description: Shows subject from mid-mid-section range up. Purposes: Provides personal perspective of subject, centers consideration on face.Slide 11
Camera Shots Medium Shot Description: Shows subject from abdomen up. Purposes: Allows association with subject while giving space to motions. Most as often as possible utilized shot.Slide 12
Camera Shots 3 Quarters Shot Description: Shows the greater part of body or space. Purposes: Allows space for development and different subjects to enter outline.Slide 13
Camera Shots Wide Shot Description: Shows entire body or space. Purposes: Establish scene or setting, permit space for activity.Slide 14
Camera Shots Extra Wide Shot Description: Shows environment more than Characters. Purposes: Establish scene or setting, permit more space for activity.Slide 15
Camera Shots Profile Description: Side shot of one or more characters. Purposes: indicates articulation of character and development collaborating with the restricted.Slide 16
Camera Shots Back Shot Description: appears back of character. Purposes: to lead the onlookers eye towards circumstances before the hero.Slide 17
Camera Shots Top Shot Description: The camera is higher than eye level, looking down from above. Purposes: A camera point which gazes toward its subject; To show circumstances all the more plainly or it makes it\'s subject less imperative or effective.Slide 18
Camera Shots Low Angle Shot Description: with camera confronting up. Purposes: A camera point which gazes toward its subject; it makes the subject appear to be imperative and intense.Slide 19
Camera Shots 2 Shot Description: 2 characters in casing. Purposes: the give a state of mind of discussion.Slide 20
Camera Shots 3 Shot Description: 3 characters in casing. Purposes: to express a gathering circumstance.Slide 21
Camera Shots Oblique (Dutch) edge Description: at a diagonal point. Purposes: slanted points propose pressure, move, and approaching development .Slide 22
Camera Shots POV A shot which is comprehended to be seen from the perspective of a character inside the scene.Slide 23
Camera Moves Pan Description : Shows what\'s to one side or right of the screen. Purposes : Reveal setting, clear crosswise over subject more extensive than screen, show relationship between two subjects.Slide 24
Camera Moves Tilt Description : Shows what\'s above or beneath the screen. Purposes : Reveal parts of vertical subject, helpful for indicating tall articles, show relationship between parts of a subject, can include anticipation or shock.Slide 25
Camera Moves Track Description : Camera physically moves to left or right around subject. Purposes : Reveal another side of subject, include measurement, show physical relationship between items or subjects.Slide 26
Camera Moves Dolly Description : Camera physically moves toward or far from subject. Pg. 4. Purposes : Change center of consideration from wide view to detail of subject or the other way around. Gives feeling of physically drawing nearer or more distant from subject.Slide 27
Camera Techniques Zoom Description : View of subject changes from tight to wide or wide to tight utilizing the zoom control on the focal point. The camera does not move. Purposes : Change center of consideration from wide view to detail of subject or the other way around, keep size of moving subject the same in edge, uncover surroundings of subject (zoom out). Gives feeling of amplifying subject without getting physically nearer (zoom in).Slide 28
Camera Techniques Follow Action Description : Camera takes after subject as they move. May include panning, tilting, and zooming. Purposes : Keep subject in casing, add vitality and development to scene.Slide 29
Camera Techniques Let in/out Description : Camera is stationary and subject enters or leaves outline. Purposes : Allow subject to enter or leave scene, a move between scenes or subjects. Let in can build up a setting and after that convey consideration regarding subject strolling into setting. Let out can be utilized to end a scene.Slide 30
Camera Techniques Let in & Follow Description : Subject enters camera edge and after that camera takes after moving subject. Purposes : Establish a scene and afterward take after activity, change consideration starting with one subject then onto the next, pickup pace of scene, move between subjects.Slide 31
Camera Techniques Shift Attention Description : Uses a container, tilt or blend to change the fundamental subject of a shot starting with one component then onto the next. Purposes : Shift consideration starting with one component in the casing then onto the next, show physical relationship between subject components, take after activity by changing confining when fundamental activity changes between subject components or show optional exercises happening while principle activity happens.Slide 32
Transition Grammar DISSOLVE A move between two shots, where one shot blurs away and at the same time another shot blurs in. Blur A move from a shot to dark where the picture continuously gets to be darker is a Fade Out; or from dark where the picture steadily gets to be brighter is a Fade In. CUT A cut is an immediate change from the last casing of the active shot to the main edge of the approaching shot.Slide 33
Transition Grammar Black Editing in a moment or two of "black" can give a particular break between scenes. When you sit in front of the TV, you may see that multiple occassions when a system goes to business, there is a minute of dark just before a business begins. This helps the gathering of people to realize that the business is not part of the system. Refocus/Defocus If your camera doesn\'t have a blur highlight, you could utilize a strategy where you begin or end a scene out of core interest. You may see that multiple occassions when TV programs show content data on the screen, they for the most part create it over a defocused scene. Obviously, to do this, you should figure out how to physically center your camcorder first.Slide 34
Transition Grammar Follow a moving item To move into a scene, you can attempt to record footage where you take after an article or individual (that is not the primary center of the scene) moving crosswise over until you stop the camera and stay concentrated on your proposed subject. From that point you can record any scripted discourse. This abstains from having everything hop out at your group of onlookers as you move between scenes. Be cautious in what you select as your moves in and moves out, especially as you go from one
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