"It's All in the Cards: Adding and Subtracting Integers"
In this instructional guide, Gregorio A. Ponce from San Diego State University's Imperial Valley Campus explains the general rules of a game that uses a regular
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About "It's All in the Cards: Adding and Subtracting Integers"
PowerPoint presentation about '"It's All in the Cards: Adding and Subtracting Integers"'. This presentation describes the topic on In this instructional guide, Gregorio A. Ponce from San Diego State University's Imperial Valley Campus explains the general rules of a game that uses a regular. The key topics included in this slideshow are . Download this presentation absolutely free.
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Slide1It’s All in the Cards It’s All in the Cards Adding and Subtracting Integers Adding and Subtracting Integers Gregorio A. Ponce Gregorio A. Ponce San Diego State University San Diego State University Imperial Valley Campus Imperial Valley Campus gponce@mail.sdsu.edu gponce@mail.sdsu.edu
Slide2General Rules of the Game (Using a Regular Deck of Playing Cards) General Rules of the Game (Using a Regular Deck of Playing Cards) G G e e t t i i n n t t o o g g r r o o u u p p s s o o f f t t h h r r e e e e . . R R e e m m o o v v e e a a l l l l a a c c e e s s , , k k i i n n g g s s , , q q u u e e e e n n s s , , a a n n d d j j a a c c k k s s f f r r o o m m t t h h e e d d e e c c k k . . T T w w o o p p l l a a y y e e r r s s w w i i l l l l p p l l a a y y e e a a c c h h o o t t h h e e r r ; ; o o n n e e w w i i l l l l t t h h e e d d e e a a l l t t h h e e c c a a r r d d s s , , t t h h e e o o t t h h e e r r w w i i l l l l d d e e c c i i d d e e w w h h o o w w i i n n s s . . T T h h e e t t h h i i r r d d p p e e r r s s o o n n w w i i l l l l k k e e e e p p s s c c o o r r e e . . T T h h e e d d e e a a l l e e r r d d e e a a l l s s o o n n e e c c a a r r d d t t o o e e a a c c h h p p l l a a y y e e r r , , t t h h e e w w i i n n n n e e r r o o f f t t h h a a t t h h a a n n d d i i s s d d e e c c i i d d e e d d , , t t h h e e s s c c o o r r e e r r e e c c o o r r d d e e d d . . P P l l a a y y c c o o n n t t i i n n u u e e s s i i n n t t h h i i s s m m a a n n n n e e r r u u n n t t i i l l a a l l l l c c a a r r d d s s a a r r e e d d e e a a l l t t . . T T h h e e s s c c o o r r e e k k e e e e p p e e r r d d e e c c i i d d e e s s w w h h o o w w i i n n s s b b y y t t o o t t a a l l i i n n g g t t h h e e s s c c o o r r e e s s . . E E v v e e r r y y o o n n e e s s w w i i t t c c h h e e s s r r o o l l e e s s t t o o s s t t a a r r t t p p l l a a y y i i n n g g a a g g a a i i n n . . O O n n c c e e e e v v e e r r y y o o n n e e p p l l a a y y s s a a l l l l t t h h r r e e e e r r o o l l e e s s ( ( d d e e a a l l e e r r , , s s c c o o r r e e k k e e e e p p e e r r a a n n d d d d e e c c i i s s i i o o n n - - m m a a k k e e r r ) ) , , t t h h e e n n t t h h e e g g r r o o u u p p d d e e c c i i d d e e s s w w h h o o i i s s t t h h e e o o v v e e r r a a l l l l w w i i n n n n e e r r . .
Slide3Level One Rules Level One Rules Black beats red, always. Black beats red, always. Black beats joker. Black beats joker. Joker beats red. Joker beats red. Same color is taken as a tie. Same color is taken as a tie. Use tally marks to keep track of the number of wins for each player, and after all cards are used, decide who wins. Use tally marks to keep track of the number of wins for each player, and after all cards are used, decide who wins.
Slide4Level Two Rules Level Two Rules Black beats red, always. Black beats red, always. Black beats joker. Black beats joker. Joker beats red. Joker beats red. If both are black, higher number wins. If both are black, higher number wins. If both are red, lower number wins. If both are red, lower number wins. Same color, same number is a tie. Same color, same number is a tie. Use tally marks to keep track of the number of wins for each player, and after all cards are used, decide who wins. Use tally marks to keep track of the number of wins for each player, and after all cards are used, decide who wins.
Slide5Level Three Rules Level Three Rules To decide who wins each hand, use Level Two Rules. To decide who wins each hand, use Level Two Rules. Instead of tally marks, record the score as follows: Instead of tally marks, record the score as follows: If the cards are the same color, add the numbers and give the points to the winner. If the cards are the same color, add the numbers and give the points to the winner. If the cards are different colors, subtract the numbers, and give the points to the winner. If the cards are different colors, subtract the numbers, and give the points to the winner. A joker has no point value. A joker has no point value. After all the cards are used, add up the scores to decide who wins. After all the cards are used, add up the scores to decide who wins.
Slide6Level Four Rules Level Four Rules To decide who wins each hand, use Level Two Rules. To decide who wins each hand, use Level Two Rules. Record the score as follows: Record the score as follows: If the cards are the same color, add the numbers and write the score with a pen of that same color. If the cards are the same color, add the numbers and write the score with a pen of that same color. If the cards are different colors, subtract the numbers and write the score with a pen of the same color as the card with the largest number. If the cards are different colors, subtract the numbers and write the score with a pen of the same color as the card with the largest number. Since a joker has no point value, the score is the number of the other card. Write the score using a pen of the color of that card. Since a joker has no point value, the score is the number of the other card. Write the score using a pen of the color of that card. To decide who wins, determine the scores in the same manner as was done throughout this level. To decide who wins, determine the scores in the same manner as was done throughout this level.
Slide7Level Five Rules Level Five Rules For this level, you will need to use the aces, kings, queens, and jacks. These cards are considered to be trap cards. For this level, you will need to use the aces, kings, queens, and jacks. These cards are considered to be trap cards. To decide who wins each hand, use Level Two Rules. To decide who wins each hand, use Level Two Rules. Shuffle the trap cards and place them face down. Shuffle the trap cards and place them face down. Deal two cards, placing one on each side of the trap cards. Deal two cards, placing one on each side of the trap cards. Turn the top trap card face up. If it’s red, the effect is for the card on the right to switch color. If it’s black, there is no effect, so the card on the right stays the same color. Turn the top trap card face up. If it’s red, the effect is for the card on the right to switch color. If it’s black, there is no effect, so the card on the right stays the same color. The trap card has no effect on a joker. The trap card has no effect on a joker. Record the score as you did in Level Four. Record the score as you did in Level Four. To decide who wins, determine the scores in the same manner as was done in Level Four. To decide who wins, determine the scores in the same manner as was done in Level Four.
Slide8Level Six Rules Level Six Rules The trap cards are not used in this level. The trap cards are not used in this level. To decide who wins each hand, use Level Two Rules. To decide who wins each hand, use Level Two Rules. Record the score as follows:. Record the score as follows:. If the cards are the same color, multiply the numbers and write the score in black. If the cards are the same color, multiply the numbers and write the score in black. If the cards are different colors, multiply the numbers and write the score in red. If the cards are different colors, multiply the numbers and write the score in red. If one of the cards is a joker, the score is zero. If one of the cards is a joker, the score is zero. To decide who wins, determine the scores in the same manner as was done in Level Four. To decide who wins, determine the scores in the same manner as was done in Level Four.