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CSCE 531 Compiler Development Presentation

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  1. CSCE 531Compiler ConstructionIntroduction Spring 2007 Marco Valtorta

  2. Catalog Description and Textbook • 531—Compiler Construction. (3) (Prereq: CSCE 330 or 355, CSCE 245) Techniques for design and implementation of compilers, including lexical analysis, parsing, syntax-directed translation, and symbol table management. • Watt, David A. and Deryck F. Brown. Programming Language Processors in Java. Prentice-Hall, 2000 (required text) • Supplementary materials from the authors, including an errata list, are available

  3. Course Objectives • Review formalisms for describing the syntax and semantics of (imperative) programming languages • Study the fundamental algorithms used in compiler construction • Analyze and extend the Java code for a compiler for the imperative programming language Triangle, whose target is a simple stack machine. • Understand the interpreter of pure LISP.

  4. Acknowledgment • The slides are based on the textbooks and other sources, including slides from Bent Thomsen’s course at the University of Aalborg in Denmark and several other fine textbooks • The three main other compiler textbooks I considered are: • Aho, Alfred V., Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman. Compilers: Principles, Techniques, & Tools, 2nd ed. Addison-Welsey, 2007. (The “dragon book”) • Appel, Andrew W. Modern Compiler Implementation in Java, 2nd ed. Cambridge, 2002. (Editions in ML and C also available; the “tiger books”) • Grune, Dick, Henri E. Bal, Ceriel J.H. Jacobs, and Koen G. Langendoen. Modern Compiler Design. Wiley, 2000

  5. Why Study Compiler Construction? • Better understanding of the significance of implementation • Improved background for choosing appropriate languages • Improved appreciation for the trade-offs in programming language design • Improved background for efficient programming • Increased ability to learn new languages • Increased ability to design new languages • Improved appreciation for the power of theory • Example of good soft engineering principles

  6. Improved background for choosing appropriate languages • Source:

  7. Language Families • Imperative (or Procedural, or Assignment-Based) • Functional (or Applicative) • Logic (or Declarative) • In this course, we concentrate on the first family • Grune et al.’s text has good coverage of compilation of functional and logic languages

  8. Imperative Languages • Mostly influenced by the von Neumann computer architecture • Variables model memory cells, can be assigned to, and act differently from mathematical variables • Destructive assignment, which mimics the movement of data from memory to CPU and back • Iteration as a means of repetition is faster than the more natural recursion, because instructions to be repeated are stored in adjacent memory cells

  9. Functional Languages • Model of computation is the lambda calculus (of function application) • No variables or write-once variables • No destructive assignment • Program computes by applying a functional form to an argument • Program are built by composing simple functions into progressively more complicated ones • Recursion is the preferred means of repetition

  10. Logic Languages • Model of computation is the Post production system • Write-once variables • Rule-based programming • Related to Horn logic, a subset of first-order logic • AND and OR non-determinism can be exploited in parallel execution • Almost unbelievably simple semantics • Prolog is a compromise language: not a pure logic language

  11. PLs as Components of a Software Development Environment • Goal: software productivity • Need: support for all phases of SD • Computer-aided tools (“Software Tools”) • Text and program editors, compilers, linkers, libraries, formatters, pre-processors • E.g., Unix (shell, pipe, redirection) • Software development environments • E.g., Interlisp, JBuilder • Intermediate approach: • Emacs (customizable editor to lightweight SDE)

  12. Programming Languages as Algorithm Description Languages • “Most people consider a programming language merely as code with the sole purpose of constructing software for computers to run. However, a language is a computational model, and programs are formal texts amenable to mathematical reasoning. The model must be defined so that its semantics are delineated without reference to an underlying mechanism, be it physical or abstract.” Niklaus Wirth, “Good Ideas, through the Looking Glass,” Computer, January 2006, pp.28-39 • Analyses of complexity, correctness (including termination)

  13. Axiomatic, Denotational, and Operational Semantics • Axiomatic semantics formalizes language commands by describing how their execution causes a state change. The state is formalized by a first-order logic sentence. The change is formalized by an inference rule • Denotational semantics associates each language command with a function from the state of the program before execution to the state after execution • Operational semantics associates each language command to a sequence of commands in a simple abstract processor

  14. Loop Invariants • Loop invariants are used in axiomatic semantics • A loop invariant for the while loop while B do SL od with precondition P and postcondition Q is a sentence I s.t.: • P => I • I & ~B => Q • {I & B} SL {I}, i.e., if the loop invariant holds before executing the body of the loop and the condition of the loop holds, then the loop invariant holds after executing the body of the loop

  15. Programming Languages as Machine Command Languages • Practicing programmers are not only concerning with expressing and analyzing algorithms, but also with constructing software that is executed on actual machines and that performs useful tasks • This requires programming language processors, such as translators (assemblers and compilers) and interpreters, as well as other components of a software programming environment (editors, browsers, debuggers, etc.)

  16. Programmer’s needs requirements Programming language higher level of abstraction constraints von Neumann architecture Influences on PL Design • Software design methodology (“People”) • Need to reduce the cost of software development • Computer architecture (“Machines”) • Efficiency in execution • A continuing tension • The machines are winning

  17. Computer Architecture and PLs • Von Neumann architecture • a memory with data and instructions, a control unit, and a CPU • fetch-decode-execute cycle • the Von Neumann bottleneck • Von Neumann architecture influenced early programming languages • sequential step-by-step execution • the assignment statement • variables as named memory locations • iteration as the mode of repetition

  18. Memory CPU I/O fetch instr. execute store result BUS The Von Neumann Architecture

  19. Other Computer Architectures • Harvard • separate data and program memories • Functional architectures • Symbolics, Lambda machine, Mago’s reduction machine • Logic architectures • Fifth generation computer project (1982-1992) and the PIM • Overall, alternate computer architectures have failed commercially • von Neumann machines get faster too quickly!

  20. Language Design Goals • Reliability • writability • readability • simplicity • safety • robustness • Maintainability • factoring • locality • Efficiency • execution efficiency • referential transparency and optimization • optimizability: “the preoccupation with optimization should be removed from the early stages of programming… a series of [correctness-preserving and] efficiency-improving transformations should be supported by the language” [Ghezzi and Jazayeri] • software development process efficiency • effectiveness in the production of software

  21. Language Translation • A source program in some source language is translated into an object program in some target language • An assembler translates from assembly language to machine language • A compiler translates from a high-level language into a low-level language • the compiler is written in its implementation language • An interpreter is a program that accepts a source program and runs it immediately • An interpretive compiler translates a source program into an intermediate language, and the resulting object program is then executed by an interpreter

  22. Some Numbers • For 2007, the cost of translation in the EU Commissionis estimated to be around EUR 302 million. In 2006, the overall cost of translation in all EU institutions is estimated at EUR 800 million. The total cost of interpretation in the EU institutions was almost EUR 190 million in 2005 • Twenty-three official languages: български (Bălgarski) - BG – Bulgarian, Čeština - CS – Czech, Dansk - DA – Danish, Deutsch - DE – German, Eesti - ET – Estonian, Elinika - EL – Greek, English – EN, Español - ES – Spanish, Français - FR – French, Gaeilge - GA – Irish, Italiano - IT – Italian, Latviesu valoda - LV – Latvian, Lietuviu kalba - LT – Lithuanian, Magyar - HU – Hungarian, Malti - MT – Maltese, Nederlands - NL – Dutch, Polski - PL – Polish, Português - PT – Portuguese, Română - RO – Romanian, Slovenčina - SK – Slovak, Slovenščina - SL – Slovene, Suomi - FI – Finnish, Svenska - SV - Swedish

  23. Example of Language Translators • Compilers for Fortran, COBOL, C • Interpretive compilers for Pascal (P-Code) and Java (Java Virtual Machine) • Interpreters for APL and (early) LISP

  24. Some Historical Perspective • “Every programmer knows there is one true programming language. A new one every week.” • Brian Hayes, “The Semicolon Wars.” American Scientist, July-August 2006, pp.299-303 • • Language families • Evolution and Design • The Triangle language is an imperative language with some features resembling (syntactically) the functional language ML. Triangle is not object-oriented

  25. Figure by Brian Hayes(who credits, in part, Éric Lévénez and Pascal Rigaux):Brian Hayes, “The Semicolon Wars.” American Scientist, July-August 2006, pp.299-303

  26. Plankalkül (Konrad Zuse, 1943-1945) FORTRAN (John Backus, 1956) LISP (John McCarthy, 1960) ALGOL 60 (Transatlantic Committee, 1960) COBOL (US DoD Committee, 1960) APL (Iverson, 1962) BASIC (Kemeny and Kurz, 1964) PL/I (IBM, 1964) SIMULA 67 (Nygaard and Dahl, 1967) ALGOL 68 (Committee, 1968) Pascal (Niklaus Wirth, 1971) C (Dennis Ritchie, 1972) Prolog (Alain Colmerauer, 1972) Smalltalk (Alan Kay, 1972) FP (Backus, 1978) Ada (UD DoD and Jean Ichbiah, 1983) C++ (Stroustrup, 1983) Modula-2 (Wirth, 1985) Delphi (Borland, 1988?) Modula-3 (Cardelli, 1989) ML (Robin Milner, 1985?) Eiffel (Bertrand Meyer, 1992) Java (Sun and James Gosling, 1993?) C# (Microsoft, 2001?) Scripting languages such as Perl, etc. Etc. Some Historical Perspective