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Assignment Layer Maps

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  1. Task Layer Maps A multi-disciplinary approach to task analysis AIGA Design Summit Today’s date

  2. Foreword

  3. Agenda • What is a task analysis • What is the problem with task analysis • What are Task Layer Maps • Concrete example

  4. Task analysis is… • Identified set of tasks • Based on direct user-contact, preferably on-site • Display what and how an end-user interacts with a computer to complete a given task • Task analysis shows how the status quo, helps set quality standards • Reference point for envisioning a new way of working: new scenarios • Essential for checking completeness in concept design

  5. Problem with task analysis • The problem with task analysis is they are often not helpful communication tools • They are too specialized, not collaborative • Not intuitive: they live in their own world • Few beyond the cognitive architect understand them • No one else shares their value due to this lack of readability. • A few examples will illustrate…

  6. Some examples: • Please don’t scream,what you are about to see is true.

  7. Task Layer Maps are • Based on collaborative principles • Represents tasks in an easy to read and follow system • Show parallel tasks instead of timed or rule based tasks • Over-simplified for overview • Customizable for more details per discipline (one size fits all)

  8. Task Layer Map process: • Simple meeting of laws of mankind and the laws of nature (or at least parallel processing). • Step 1 Make spaghetti • Step 2: Straighten spaghetti • Step 3 Make Lasagna

  9. Step 1: Make Spaghetti • List all tasks in a brainstorming session • From the user study connect all the tasks in the order they are completed • Draw lines of dependency or flow or any other basis for a serial connection from one task to another • Any system will do, but multiple scenarios works best

  10. Step 1: Make Spaghetti

  11. Step 2: Straighten spaghetti • Layer according to time • Or possibility of working in parallel

  12. Step 2: Straighten spaghetti

  13. Step 3: Make Lasagna • Normalize the drawing • Remove redundant connections

  14. Step 3: Make Lasagna

  15. What does this get you? • Design/Development team get for the first time • Shared artefact, everyone can participate • input for speghetti can be anything from natural language scnearios to anyother internal methodology as long as dependency or flows are included • Output can be customized, but basis is shared • An overview of what they are trying to make • A product team lingua franca • A method of checking for completeness • Improved quality of product/service: everyone can see problems before they are developed.

  16. Concrete example • The steps needed to complete an experience design project

  17. Prepping (Documentation Gathering) Identify Client Needs Background Product Research Product Research Quick scan Site Assessment Competition Analysis Target Audience Segmentation High Level UX Architecture Framework User Site Visits User Interviews User Questionnaire (offline) User Questionnaire (online) User Questionnaire (online) Focus Groups High Level Requirements Branding Content Audit Task Analysis Requirements Definition UI Technical Assumptions Mood Board Scenario’s Concept Creation Front-End Requirements Concept Review Information Architecture Product Branding Story Boarding Design Rationale Technical Reality Check Concept Reiteration Production Criteria & Template Criteria Visual Direction Site Map Construction/Creation Write Copy/Content Software Selection Paper Prototype Electronic Prototype Concept Implementation Cognitive Walkthrough Usability Testing Review Prototype Production Style Guide UX-Scope Launch Strategy Imagery Construction Verification Implementation

  18. The end • Questions? For more information see: http://acm.org/pubs/citations/proceedings/chi/347642/p346-arnowitz/