Impact of Computer Games Naotane Sumino
Brief History of Computer Games • Computer games were first introduced in the 1970's. By the end of the decade, they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. • Computer games market was decreased in the early 1980s. • Nintendo was released in 1986, then computer games became very popular.
Computer Game Addiction • The addiction has been defined as a primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior.
Symptoms for children • Most of non-school hours are spent on playing computer games • Falling asleep in school • Worsening grades • Choosing to play computer games, rather than see friends • Dropping out of other social groups • Irritable when not playing a video game
Some death • In South Korea, Lee Seung Seop died after playing Starcraft for over 50 hours • In china, Xu Yan died after playing online games for over 15 days during the New Year holiday
Warning signs • Playing for increasing amounts of time • Thinking about gaming during other activities • Gaming to escape from real-life problems, anxiety, or depression • Lying to friends and family to conceal gaming • Feeling irritable when trying to cut down on gaming
Treatment • Ask professional help if they notice the warning signs • video game addicts can't avoid computers, they have to learn to use them responsibly without gaming. • The key is to show gamers they are powerless over their addiction, and then teach them how real life is more exciting than life in computer games.
Conclusion • Risks caused by computer games is still serious problem. • Any risk caused by playing computer games should be always discussed.