CS 162 Nachos Tutorial - PowerPoint PPT Presentation

cs 162 nachos tutorial l.
Skip this Video
Loading SlideShow in 5 Seconds..
CS 162 Nachos Tutorial PowerPoint Presentation
CS 162 Nachos Tutorial

play fullscreen
1 / 23
Download Presentation

CS 162 Nachos Tutorial

Presentation Transcript

  1. CS 162 Nachos Tutorial Image courtesy of Thomas Andersen: http://www.cs.washington.edu/homes/tom/nachos/

  2. Outline • What is Nachos? • Capabilities, purpose, history • How does it work? • How do I get started?

  3. What is Nachos? • An instructional operating system • Includes many facets of a real OS: • Threads • Interrupts • Virtual Memory • I/O driven by interrupts • You can (and will) modify and extend it

  4. What else is Nachos? • Nachos also contains some hardware simulation. • MIPS processor • Can handle MIPS code in standard COFF, except for floating point instructions • You can (and will) write code in C, compile it to MIPS and run it on Nachos. • Console • Network interface • Timer

  5. Why Nachos? • What better way to learn how an OS works than by building one? • Much easier and more reasonable to build a simulated one in Java • Skeleton code allows us to work on, replace, or upgrade one piece at a time.

  6. History of Nachos • Originally created here at Berkeley in 1992 in C++ • By Wayne A. Christopher, Steven J. Procter, and Thomas E. Anderson • Used at many universities • Rewritten in Java by Daniel Hettena • Now simpler, easier to grade, type-safe, portable, and more students now know Java.

  7. How are we using it? • Four Nachos assignments - “Phases” • Phase 1 - Threading • Phase 2 - Multiprogramming • Phase 3 - Caching and Virtual Memory • Phase 4 - Networks and Distributed Systems

  8. How does Nachos work? • Entirely written in Java • Broken into Java packages: • nachos.ag (autograder classes) • nachos.machine (most of the action) • nachos.network (Phase 4) • nachos.security (tracks priviledge) • nachos.threads (Phase 1) • nachos.userprog (Phase 2) • nachos.vm (Phase 3)

  9. Booting Nachos • When you run Nachos, it starts in nachos.machine.Machine.main • Machine.main initializes devices - interrupt controller, timer, MIPS processor, console, file system • Passes control to the autograder. • AutoGrader will create a kernel and start it (this starts the OS)

  10. The Machine! • nachos.machine.Machine • Kicks off the system, and provides access to various hardware devices: • Machine.interrupt() • Machine.timer() • Machine.console() • Machine.networkLink()

  11. Interrupt Controller • Kicks off hardware interrupts • nachos.machine.Interrupt class maintains an event queue, clock • Clock ticks under two conditions: • One tick for executing a MIPS instruction • Ten ticks for re-enabling interrupts • After any tick, Interrupt checks for pending interrupts, and runs them. • Calls device event handler, not software interrupt handler

  12. Interrupt Controller (cont.) • Important methods, accessible to other hardware simulation devices: • schedule() takes a time, handler • tick() takes a boolean (1 or 10 ticks) • checkIfDue() invokes due interrupts • enable() • disable() • All hardware devices depend on interrupts - they don’t get threads.

  13. Timer • nachos.machine.Timer • Hardware device causes interrupts about every 500 ticks (not exact) • Important methods: • getTime() tells many ticks so far • setInterruptHandler() tells the timer what to do when it goes off • Provides preemption

  14. Serial Console • Java interface nachos.machine.SerialConsole • Contains methods: • readByte() returns one byte (or -1) and waits to interrupt when it has more • writeByte() takes one byte and waits to interrupt when its ready for more • setInterruptHandlers() tells the console who to call when it receives data or finishes sending data • Normally implemented by nachos.machine.StandardConsole, hooked up to stdin and stdout

  15. Other Hardware Devices • Disk • Didn’t make the jump to Java from C++, we don’t use it for our Nachos assignments • Network Link • Similar to console, but packet based. • Used for Phase 4. • You should be able to figure it out by then.

  16. The Kernel • Abstract class nachos.machine.Kernel • Important methods • initialize() initializes the kernel, duh! • selfTest() performs test (not used by ag) • run() runs any user code (none for 1st phase) • terminate() Game over. Never returns. • Each Phase will have its own Kernel subclass Oh, how I hated the kernel, with his wee beady eyes, and smug look on his face! “Oh, you’re gonna buy my chicken!”

  17. Threading • Happens in package nachos.threads • All Nachos threads are instances of nachos.thread.KThread (or subclass) • KThread has status • New, Ready, Running, Blocked, Finished • Every KThread also has a nachos.machine.TCB • Internally implemented by Java threads

  18. Running threads • Create a java.lang.Runnable(), make a Kthread, and call fork(). • Example: class Sprinter implements Runnable { public void run() { // run real fast } } Sprinter s = new Sprinter(); new KThread(s).fork();

  19. Scheduler • Some subclass of nachos.machine.Scheduler • Creates ThreadQueue objects which decide what thread to run next. • Defaults to RoundRobinScheduler • Specified in Nachos configuration file

  20. Nachos Configuration • nachos.conf file lets you specify many options • which clases to use for Kernel, Scheduler • whether to be able to run user progs • etc. • Different one for each project.

  21. How to get started • Go to class web page • Download and install nachos package • Read the README, make sure you can make proj1 OK • The first phase will be posted soon with detailed instructions for first Nachos assignment

  22. Advice • One step at a time. Get a little bit working. Then a little more. Then a little more, etc. • Find a good tool, including a debugger, and use it. One choice - Eclipse.

  23. For More Information • README file in the installation has lots of good stuff • See the Class Web Page for intros, background, and the code itself. • Read the code! You can see exactly what is going on.